SlateportCity_MapScripts::
	map_script MAP_SCRIPT_ON_TRANSITION, SlateportCity_OnTransition
	map_script MAP_SCRIPT_ON_FRAME_TABLE, SlateportCity_OnFrame
	.byte 0

SlateportCity_OnTransition:
	setvar VAR_SLATEPORT_MUSEUM_1F_STATE, 0
	call SlateportCity_EventScript_EnterSlateport
	call_if_eq VAR_SLATEPORT_CITY_STATE, 1, SlateportCity_EventScript_MovePeopleForSternInterview
	call_if_eq VAR_SLATEPORT_OUTSIDE_MUSEUM_STATE, 1, SlateportCity_EventScript_SetReadyForScottScene
	end

SlateportCity_EventScript_EnterSlateport::
	setflag FLAG_VISITED_SLATEPORT_CITY
	setvar VAR_CONTEST_HALL_STATE, 0
	setflag FLAG_HIDE_SLATEPORT_CITY_CONTEST_REPORTER
	return

SlateportCity_EventScript_MovePeopleForSternInterview::
	setobjectxyperm LOCALID_SLATEPORT_CAPT_STERN, 28, 13
	setobjectxyperm LOCALID_SLATEPORT_OLD_WOMAN, 25, 13
	setobjectxyperm LOCALID_SLATEPORT_RICH_BOY, 25, 14
	setobjectxyperm LOCALID_SLATEPORT_COOK, 27, 16
	setobjectxyperm LOCALID_SLATEPORT_GIRL, 28, 16
	setobjectxyperm LOCALID_SLATEPORT_FAT_MAN, 29, 16
	setobjectxyperm LOCALID_SLATEPORT_MAN_1, 31, 14
	setobjectmovementtype LOCALID_SLATEPORT_CAPT_STERN, MOVEMENT_TYPE_FACE_DOWN
	setobjectmovementtype LOCALID_SLATEPORT_OLD_WOMAN, MOVEMENT_TYPE_FACE_DOWN_AND_RIGHT
	setobjectmovementtype LOCALID_SLATEPORT_RICH_BOY, MOVEMENT_TYPE_FACE_UP_AND_RIGHT
	setobjectmovementtype LOCALID_SLATEPORT_COOK, MOVEMENT_TYPE_FACE_UP
	setobjectmovementtype LOCALID_SLATEPORT_GIRL, MOVEMENT_TYPE_FACE_UP
	setobjectmovementtype LOCALID_SLATEPORT_FAT_MAN, MOVEMENT_TYPE_FACE_UP
	setobjectmovementtype LOCALID_SLATEPORT_MAN_1, MOVEMENT_TYPE_FACE_LEFT
	return

SlateportCity_EventScript_SetReadyForScottScene::
	setflag FLAG_HIDE_MAP_NAME_POPUP
	getplayerxy VAR_0x8004, VAR_0x8005
	goto_if_eq VAR_0x8004, 30, SlateportCity_EventScript_MoveScottLeft
	setobjectxyperm LOCALID_SLATEPORT_SCOTT, 23, 27
	setobjectmovementtype LOCALID_SLATEPORT_SCOTT, MOVEMENT_TYPE_FACE_RIGHT
	return

SlateportCity_EventScript_MoveScottLeft::
	setobjectxyperm LOCALID_SLATEPORT_SCOTT, 22, 27
	setobjectmovementtype LOCALID_SLATEPORT_SCOTT, MOVEMENT_TYPE_FACE_RIGHT
	return

SlateportCity_OnFrame:
	map_script_2 VAR_SLATEPORT_OUTSIDE_MUSEUM_STATE, 1, SlateportCity_EventScript_ScottScene
	.2byte 0

SlateportCity_EventScript_ScottScene::
	lockall
	addobject LOCALID_SLATEPORT_SCOTT
	applymovement LOCALID_PLAYER, SlateportCity_Movement_PlayerFaceScott
	applymovement LOCALID_SLATEPORT_SCOTT, SlateportCity_Movement_ScottApproachPlayer
	waitmovement 0
	msgbox SlateportCity_Text_YouDroveTeamAquaAway, MSGBOX_DEFAULT
	closemessage
	applymovement LOCALID_SLATEPORT_SCOTT, Common_Movement_WalkInPlaceFasterLeft
	waitmovement 0
	delay 60
	msgbox SlateportCity_Text_MaybeThisTrainer, MSGBOX_DEFAULT
	applymovement LOCALID_SLATEPORT_SCOTT, Common_Movement_WalkInPlaceFasterRight
	waitmovement 0
	msgbox SlateportCity_Text_LetsRegisterEachOther, MSGBOX_DEFAULT
	closemessage
	delay 30
	playfanfare MUS_REGISTER_MATCH_CALL
	msgbox SlateportCity_Text_RegisteredScott, MSGBOX_DEFAULT
	waitfanfare
	closemessage
	delay 30
	setflag FLAG_ENABLE_SCOTT_MATCH_CALL
	msgbox SlateportCity_Text_KeepEyeOnTrainersBeSeeingYou, MSGBOX_DEFAULT
	closemessage
	applymovement LOCALID_SLATEPORT_SCOTT, SlateportCity_Movement_ScottExit
	waitmovement 0
	removeobject LOCALID_SLATEPORT_SCOTT
	setobjectxyperm LOCALID_SLATEPORT_SCOTT, 10, 12
	setobjectmovementtype LOCALID_SLATEPORT_SCOTT, MOVEMENT_TYPE_FACE_DOWN
	clearflag FLAG_HIDE_MAP_NAME_POPUP
	setvar VAR_SLATEPORT_OUTSIDE_MUSEUM_STATE, 2
	addvar VAR_SCOTT_STATE, 1
	releaseall
	end

SlateportCity_Movement_PlayerFaceScott:
	delay_16
	delay_8
	walk_in_place_faster_left
	step_end

SlateportCity_Movement_ScottApproachPlayer:
	walk_right
	walk_right
	walk_right
	walk_right
	walk_right
	walk_right
	walk_right
	step_end

SlateportCity_Movement_ScottExit:
	walk_left
	walk_left
	walk_left
	walk_left
	walk_left
	walk_left
	walk_left
	walk_left
	step_end

SlateportCity_EventScript_EnergyGuru::
	lock
	faceplayer
	message SlateportCity_Text_EnergyGuruSellWhatYouNeed
	waitmessage
	pokemart SlateportCity_Pokemart_EnergyGuru
	msgbox gText_PleaseComeAgain, MSGBOX_DEFAULT
	release
	end

	.align 2
SlateportCity_Pokemart_EnergyGuru:
	.2byte ITEM_PROTEIN
	.2byte ITEM_IRON
	.2byte ITEM_CARBOS
	.2byte ITEM_ZINC
	.2byte ITEM_CALCIUM
	.2byte ITEM_HP_UP
	pokemartlistend

SlateportCity_EventScript_EffortRibbonWoman::
	lock
	faceplayer
	bufferleadmonspeciesname STR_VAR_1
	msgbox SlateportCity_Text_OhYourPokemon, MSGBOX_DEFAULT
	specialvar VAR_RESULT, LeadMonHasEffortRibbon
	call_if_eq VAR_RESULT, TRUE, SlateportCity_EventScript_MonHasEffortRibbon
	specialvar VAR_RESULT, Special_AreLeadMonEVsMaxedOut
	call_if_eq VAR_RESULT, FALSE, SlateportCity_EventScript_MonEVsNotMaxed
	msgbox SlateportCity_Text_PleaseGiveItThisEffortRibbon, MSGBOX_DEFAULT
	playfanfare MUS_OBTAIN_ITEM
	message SlateportCity_Text_ReceivedEffortRibbon
	waitfanfare
	msgbox SlateportCity_Text_PutEffortRibbonOnMon, MSGBOX_DEFAULT
	special GiveLeadMonEffortRibbon
	release
	end

SlateportCity_EventScript_MonEVsNotMaxed::
	msgbox SlateportCity_Text_GoForItLittleHarder, MSGBOX_DEFAULT
	release
	end

SlateportCity_EventScript_MonHasEffortRibbon::
	msgbox SlateportCity_Text_EffortRibbonLooksGoodOnIt, MSGBOX_DEFAULT
	release
	end

SlateportCity_EventScript_Cook::
	lock
	faceplayer
	call_if_eq VAR_SLATEPORT_CITY_STATE, 1, SlateportCity_EventScript_CookSternInterview
	msgbox SlateportCity_Text_SeaweedFullOfLife, MSGBOX_DEFAULT
	release
	end

SlateportCity_EventScript_CookSternInterview::
	msgbox SlateportCity_Text_CaptainComeBackWithBigFish, MSGBOX_DEFAULT
	release
	end

SlateportCity_EventScript_OldWoman::
	lock
	faceplayer
	call_if_eq VAR_SLATEPORT_CITY_STATE, 1, SlateportCity_EventScript_OldWomanSternInterview
	msgbox SlateportCity_Text_HowTownIsBornAndGrows, MSGBOX_DEFAULT
	release
	end

SlateportCity_EventScript_OldWomanSternInterview::
	msgbox SlateportCity_Text_CaptSternBeingInterviewed, MSGBOX_DEFAULT
	release
	end

SlateportCity_EventScript_Girl::
	lock
	faceplayer
	call_if_eq VAR_SLATEPORT_CITY_STATE, 1, SlateportCity_EventScript_GirlSternInterview
	goto_if_set FLAG_RECEIVED_SECRET_POWER, SlateportCity_EventScript_GirlSecretBase
	msgbox SlateportCity_Text_SlateportWonderfulPlace, MSGBOX_DEFAULT
	release
	end

SlateportCity_EventScript_GirlSternInterview::
	msgbox SlateportCity_Text_InterviewerSoCool, MSGBOX_DEFAULT
	release
	end

SlateportCity_EventScript_GirlSecretBase::
	msgbox SlateportCity_Text_BuyBricksSoDecorWontGetDirty, MSGBOX_DEFAULT
	release
	end

SlateportCity_EventScript_RichBoy::
	lock
	faceplayer
	call_if_eq VAR_SLATEPORT_CITY_STATE, 1, SlateportCity_EventScript_RichBoySternInterview
	msgbox SlateportCity_Text_GoingToCompeteInBattleTent, MSGBOX_DEFAULT
	release
	end

SlateportCity_EventScript_RichBoySternInterview::
	msgbox SlateportCity_Text_SternSaysDiscoveredSomething, MSGBOX_DEFAULT
	release
	end

SlateportCity_EventScript_FatMan::
	goto_if_eq VAR_SLATEPORT_CITY_STATE, 1, SlateportCity_EventScript_FatManSternInterview
	msgbox SlateportCity_Text_BushedHikingFromMauville, MSGBOX_NPC
	end

SlateportCity_EventScript_FatManSternInterview::
	msgbox SlateportCity_Text_AmIOnTV, MSGBOX_SIGN
	end

SlateportCity_EventScript_Man1::
	lock
	faceplayer
	call_if_eq VAR_SLATEPORT_CITY_STATE, 1, SlateportCity_EventScript_Man1SternInterview
	msgbox SlateportCity_Text_EveryoneCallsHimCaptStern, MSGBOX_DEFAULT
	release
	end

SlateportCity_EventScript_Man1SternInterview::
	msgbox SlateportCity_Text_CaptainsACelebrity, MSGBOX_DEFAULT
	release
	end

SlateportCity_EventScript_Woman1::
	lock
	faceplayer
	goto_if_set FLAG_DOCK_REJECTED_DEVON_GOODS, SlateportCity_EventScript_Woman1AquaGone
	msgbox SlateportCity_Text_WhatsLongLineOverThere, MSGBOX_DEFAULT
	release
	end

SlateportCity_EventScript_Woman1AquaGone::
	msgbox SlateportCity_Text_VisitedMuseumOften, MSGBOX_DEFAULT
	release
	end

SlateportCity_EventScript_BattleTentSign::
	msgbox SlateportCity_Text_BattleTentSign, MSGBOX_SIGN
	end

SlateportCity_EventScript_SternsShipyardSign::
	lockall
	goto_if_set FLAG_SYS_GAME_CLEAR, SlateportCity_EventScript_SternsShipyardFerryComplete
	goto_if_set FLAG_BADGE07_GET, SlateportCity_EventScript_SternsShipyardNearsCompletion
	msgbox SlateportCity_Text_SternsShipyardWantedSign, MSGBOX_DEFAULT
	releaseall
	end

SlateportCity_EventScript_SternsShipyardNearsCompletion::
	msgbox SlateportCity_Text_SternsShipyardNearsCompletion, MSGBOX_DEFAULT
	releaseall
	end

SlateportCity_EventScript_SternsShipyardFerryComplete::
	msgbox SlateportCity_Text_SternsShipyardFerryComplete, MSGBOX_DEFAULT
	releaseall
	end

SlateportCity_EventScript_PokemonFanClubSign::
	msgbox SlateportCity_Text_PokemonFanClubSign, MSGBOX_SIGN
	end

SlateportCity_EventScript_OceanicMuseumSign::
	msgbox SlateportCity_Text_OceanicMuseumSign, MSGBOX_SIGN
	end

SlateportCity_EventScript_CitySign::
	msgbox SlateportCity_Text_CitySign, MSGBOX_SIGN
	end

SlateportCity_EventScript_MarketSign::
	msgbox SlateportCity_Text_MarketSign, MSGBOX_SIGN
	end

SlateportCity_EventScript_HarborSign::
	lockall
	goto_if_set FLAG_SYS_GAME_CLEAR, SlateportCity_EventScript_HarborSignFerryComplete
	msgbox SlateportCity_Text_HarborFerryUnderConstruction, MSGBOX_DEFAULT
	releaseall
	end

SlateportCity_EventScript_HarborSignFerryComplete::
	msgbox SlateportCity_Text_HarborSign, MSGBOX_DEFAULT
	releaseall
	end

SlateportCity_EventScript_NameRatersHouseSign::
	msgbox SlateportCity_Text_NameRatersHouseSign, MSGBOX_SIGN
	end

SlateportCity_EventScript_Maniac::
	lock
	faceplayer
	call_if_eq VAR_SLATEPORT_CITY_STATE, 1, SlateportCity_EventScript_ManiacSternInterview
	msgbox SlateportCity_Text_GetNameRaterToHelpYou, MSGBOX_DEFAULT
	release
	end

@ Unclear if the text here was meant to be different, but its not
SlateportCity_EventScript_ManiacSternInterview::
	msgbox SlateportCity_Text_GetNameRaterToHelpYou, MSGBOX_DEFAULT
	release
	end

SlateportCity_EventScript_Woman2::
	msgbox SlateportCity_Text_CantChangeTradeMonName, MSGBOX_NPC
	end

SlateportCity_EventScript_Sailor1::
	msgbox SlateportCity_Text_SeaIsSoWet, MSGBOX_NPC
	end

SlateportCity_EventScript_Sailor2::
	msgbox SlateportCity_Text_SinkOldBoats, MSGBOX_NPC
	end

SlateportCity_EventScript_PokefanF::
	msgbox SlateportCity_Text_BuyTooMuch, MSGBOX_NPC
	end

SlateportCity_EventScript_Man2::
	msgbox SlateportCity_Text_BattleTentBuiltRecently, MSGBOX_NPC
	end

SlateportCity_EventScript_AquaGrunt1::
	lock
	faceplayer
	msgbox SlateportCity_Text_QuitPushing, MSGBOX_DEFAULT
	closemessage
	applymovement LOCALID_SLATEPORT_GRUNT_1, Common_Movement_FaceOriginalDirection
	waitmovement 0
	release
	end

SlateportCity_EventScript_AquaGrunt2::
	lock
	faceplayer
	msgbox SlateportCity_Text_AquaHasPolicy, MSGBOX_DEFAULT
	closemessage
	applymovement LOCALID_SLATEPORT_GRUNT_2, Common_Movement_FaceOriginalDirection
	waitmovement 0
	release
	end

SlateportCity_EventScript_AquaGrunt3::
	lock
	faceplayer
	msgbox SlateportCity_Text_BossIsBrilliant, MSGBOX_DEFAULT
	closemessage
	applymovement LOCALID_SLATEPORT_GRUNT_3, Common_Movement_FaceOriginalDirection
	waitmovement 0
	release
	end

SlateportCity_EventScript_AquaGrunt4::
	lock
	faceplayer
	msgbox SlateportCity_Text_WhatsNewSchemeIWonder, MSGBOX_DEFAULT
	closemessage
	applymovement LOCALID_SLATEPORT_GRUNT_4, Common_Movement_FaceOriginalDirection
	waitmovement 0
	release
	end

SlateportCity_EventScript_AquaGrunt5::
	lock
	faceplayer
	msgbox SlateportCity_Text_ShouldTakeItAll, MSGBOX_DEFAULT
	closemessage
	applymovement LOCALID_SLATEPORT_GRUNT_5, Common_Movement_FaceOriginalDirection
	waitmovement 0
	release
	end

SlateportCity_EventScript_AquaGrunt6::
	lock
	faceplayer
	msgbox SlateportCity_Text_DontButtIn, MSGBOX_DEFAULT
	closemessage
	applymovement LOCALID_SLATEPORT_GRUNT_6, Common_Movement_FaceOriginalDirection
	waitmovement 0
	release
	end

SlateportCity_EventScript_AquaGrunt7::
	lock
	faceplayer
	msgbox SlateportCity_Text_RemindsMeOfLongLineForGames, MSGBOX_DEFAULT
	closemessage
	applymovement LOCALID_SLATEPORT_GRUNT_7, Common_Movement_FaceOriginalDirection
	waitmovement 0
	release
	end

SlateportCity_EventScript_AquaGrunt8::
	lock
	faceplayer
	msgbox SlateportCity_Text_WhyAreWeLiningUp, MSGBOX_DEFAULT
	closemessage
	applymovement LOCALID_SLATEPORT_GRUNT_8, Common_Movement_FaceOriginalDirection
	waitmovement 0
	release
	end

SlateportCity_EventScript_AquaGrunt9::
	lock
	faceplayer
	playse SE_PIN
	applymovement LOCALID_SLATEPORT_GRUNT_9, Common_Movement_ExclamationMark
	waitmovement 0
	applymovement LOCALID_SLATEPORT_GRUNT_9, Common_Movement_Delay48
	waitmovement 0
	msgbox SlateportCity_Text_WhatDoYouWant, MSGBOX_DEFAULT
	closemessage
	applymovement LOCALID_SLATEPORT_GRUNT_9, Common_Movement_FaceOriginalDirection
	waitmovement 0
	applymovement LOCALID_SLATEPORT_GRUNT_9, SlateportCity_Movement_DelayAquaGrunt
	waitmovement 0
	applymovement LOCALID_SLATEPORT_GRUNT_9, Common_Movement_FacePlayer
	waitmovement 0
	msgbox SlateportCity_Text_IllReadSignForYou, MSGBOX_DEFAULT
	closemessage
	applymovement LOCALID_SLATEPORT_GRUNT_9, Common_Movement_FaceOriginalDirection
	waitmovement 0
	applymovement LOCALID_SLATEPORT_GRUNT_9, SlateportCity_Movement_DelayAquaGrunt
	waitmovement 0
	msgbox SlateportCity_Text_SaysSomethingLikeSeaIsEndless, MSGBOX_DEFAULT
	closemessage
	applymovement LOCALID_SLATEPORT_GRUNT_9, Common_Movement_FacePlayer
	waitmovement 0
	applymovement LOCALID_SLATEPORT_GRUNT_9, SlateportCity_Movement_DelayAquaGrunt
	waitmovement 0
	applymovement LOCALID_SLATEPORT_GRUNT_9, Common_Movement_FaceOriginalDirection
	waitmovement 0
	release
	end

SlateportCity_Movement_DelayAquaGrunt:
	delay_16
	delay_16
	step_end

SlateportCity_EventScript_AquaGrunt10::
	msgbox SlateportCity_Text_ShouldveBroughtMyGameBoy, MSGBOX_SIGN
	end

SlateportCity_EventScript_AquaGrunt11::
	lock
	faceplayer
	msgbox SlateportCity_Text_HotSpringsAfterOperation, MSGBOX_DEFAULT
	closemessage
	applymovement LOCALID_SLATEPORT_GRUNT_11, Common_Movement_FaceOriginalDirection
	waitmovement 0
	release
	end

SlateportCity_EventScript_DollClerk::
	lock
	faceplayer
	message gText_HowMayIServeYou
	waitmessage
	pokemartdecoration SlateportCity_PokemartDecor_Dolls
	msgbox gText_PleaseComeAgain, MSGBOX_DEFAULT
	release
	end

	.align 2
SlateportCity_PokemartDecor_Dolls:
	.2byte DECOR_AZURILL_DOLL
	.2byte DECOR_MARILL_DOLL
	.2byte DECOR_SKITTY_DOLL
	pokemartlistend

SlateportCity_EventScript_ComeBackWithSecretPower::
	msgbox gText_ComeBackWithSecretPower, MSGBOX_DEFAULT
	release
	end

SlateportCity_EventScript_DecorClerk::
	lock
	faceplayer
	goto_if_unset FLAG_RECEIVED_SECRET_POWER, SlateportCity_EventScript_ComeBackWithSecretPower
	message gText_HowMayIServeYou
	waitmessage
	pokemartdecoration SlateportCity_PokemartDecor
	msgbox gText_PleaseComeAgain, MSGBOX_DEFAULT
	release
	end

	.align 2
SlateportCity_PokemartDecor:
	.2byte DECOR_RED_BRICK
	.2byte DECOR_BLUE_BRICK
	.2byte DECOR_YELLOW_BRICK
	.2byte DECOR_RED_BALLOON
	.2byte DECOR_BLUE_BALLOON
	.2byte DECOR_YELLOW_BALLOON
	.2byte DECOR_C_LOW_NOTE_MAT
	.2byte DECOR_D_NOTE_MAT
	.2byte DECOR_E_NOTE_MAT
	.2byte DECOR_F_NOTE_MAT
	.2byte DECOR_G_NOTE_MAT
	.2byte DECOR_A_NOTE_MAT
	.2byte DECOR_B_NOTE_MAT
	.2byte DECOR_C_HIGH_NOTE_MAT
	pokemartlistend

SlateportCity_EventScript_PowerTMClerk::
	lock
	faceplayer
	message gText_HowMayIServeYou
	waitmessage
	pokemart SlateportCity_Pokemart_PowerTMs
	msgbox gText_PleaseComeAgain, MSGBOX_DEFAULT
	release
	end

	.align 2
SlateportCity_Pokemart_PowerTMs:
	.2byte ITEM_TM_HIDDEN_POWER
	.2byte ITEM_TM_SECRET_POWER
	pokemartlistend

@ Scene with Capt Sterns interview and Team Aqua announcing plans to steal Submarine
SlateportCity_EventScript_CaptStern::
	lockall
	msgbox SlateportCity_Text_SternMoveAheadWithExploration, MSGBOX_DEFAULT
	msgbox SlateportCity_Text_GabbyWonderfulThanksForInterview, MSGBOX_DEFAULT
	closemessage
	applymovement LOCALID_SLATEPORT_GABBY, Common_Movement_WalkInPlaceFasterRight
	waitmovement 0
	delay 10
	applymovement LOCALID_SLATEPORT_TY, Common_Movement_WalkInPlaceFasterDown
	waitmovement 0
	delay 25
	applymovement LOCALID_SLATEPORT_CAPT_STERN, SlateportCity_Movement_SternWatchGabbyAndTyExit
	applymovement LOCALID_PLAYER, SlateportCity_Movement_PlayerFaceStern
	applymovement LOCALID_SLATEPORT_GABBY, SlateportCity_Movement_GabbyExit
	applymovement LOCALID_SLATEPORT_TY, SlateportCity_Movement_TyExit
	waitmovement 0
	removeobject LOCALID_SLATEPORT_GABBY
	removeobject LOCALID_SLATEPORT_TY
	msgbox SlateportCity_Text_SternWhewFirstInterview, MSGBOX_DEFAULT
	applymovement LOCALID_SLATEPORT_CAPT_STERN, Common_Movement_WalkInPlaceFasterUp
	waitmovement 0
	msgbox SlateportCity_Text_OhPlayerWeMadeDiscovery, MSGBOX_DEFAULT
	playbgm MUS_ENCOUNTER_AQUA, FALSE
	msgbox SlateportCity_Text_AquaWillAssumeControlOfSubmarine, MSGBOX_DEFAULT
	applymovement LOCALID_SLATEPORT_COOK, Common_Movement_WalkInPlaceFasterLeft
	applymovement LOCALID_SLATEPORT_FAT_MAN, Common_Movement_WalkInPlaceFasterLeft
	applymovement LOCALID_SLATEPORT_OLD_WOMAN, SlateportCity_Movement_OldWomanConcern
	applymovement LOCALID_SLATEPORT_RICH_BOY, Common_Movement_QuestionMark
	applymovement LOCALID_SLATEPORT_MAN_1, SlateportCity_Movement_ManConcern
	waitmovement 0
	applymovement LOCALID_SLATEPORT_CAPT_STERN, Common_Movement_WalkInPlaceFasterDown
	waitmovement 0
	msgbox SlateportCity_Text_SternWhatWasAllThat, MSGBOX_DEFAULT
	playse SE_PIN
	applymovement LOCALID_SLATEPORT_CAPT_STERN, Common_Movement_ExclamationMark
	waitmovement 0
	applymovement LOCALID_SLATEPORT_CAPT_STERN, Common_Movement_Delay48
	waitmovement 0
	applymovement LOCALID_SLATEPORT_CAPT_STERN, Common_Movement_WalkInPlaceFasterUp
	waitmovement 0
	msgbox SlateportCity_Text_FromHarborTryingToTakeSub, MSGBOX_DEFAULT
	msgbox SlateportCity_Text_PleaseComeWithMe, MSGBOX_DEFAULT
	closemessage
	applymovement LOCALID_SLATEPORT_CAPT_STERN, SlateportCity_Movement_SternEnterHarbor
	applymovement LOCALID_PLAYER, SlateportCity_Movement_PlayerEnterHarbor
	waitmovement 0
	removeobject LOCALID_SLATEPORT_CAPT_STERN
	clearflag FLAG_HIDE_SLATEPORT_CITY_HARBOR_CAPTAIN_STERN
	clearflag FLAG_HIDE_SLATEPORT_CITY_HARBOR_SUBMARINE_SHADOW
	clearflag FLAG_HIDE_SLATEPORT_CITY_HARBOR_AQUA_GRUNT
	clearflag FLAG_HIDE_SLATEPORT_CITY_HARBOR_ARCHIE
	setvar VAR_SLATEPORT_CITY_STATE, 2
	warp MAP_SLATEPORT_CITY_HARBOR, 11, 14
	waitstate
	releaseall
	end

SlateportCity_Movement_OldWomanConcern:
	delay_16
	delay_16
	emote_question_mark
	walk_in_place_faster_right
	delay_16
	delay_16
	walk_in_place_faster_left
	step_end

SlateportCity_Movement_ManConcern:
	emote_question_mark
	walk_in_place_faster_up
	delay_16
	walk_in_place_faster_down
	delay_16
	delay_16
	walk_in_place_faster_left
	step_end

SlateportCity_Movement_GabbyExit:
	delay_16
	walk_left
	walk_left
	walk_down
	walk_left
	walk_left
	walk_left
	walk_left
	walk_left
	walk_left
	walk_left
	walk_left
	step_end

SlateportCity_Movement_TyExit:
	walk_down
	walk_left
	walk_left
	walk_left
	walk_down
	walk_left
	walk_left
	walk_left
	walk_left
	walk_left
	walk_left
	walk_left
	walk_left
	step_end

SlateportCity_Movement_Unused:
	walk_down
	walk_in_place_faster_up
	step_end

SlateportCity_Movement_SternEnterHarbor:
	walk_right
	walk_up
	walk_up
	set_invisible
	step_end

SlateportCity_Movement_SternWatchGabbyAndTyExit:
	delay_16
	delay_16
	delay_16
	delay_16
	delay_16
	walk_down
	walk_left
	step_end

SlateportCity_Movement_PlayerEnterHarbor:
	walk_in_place_faster_right
	delay_16
	delay_16
	walk_right
	walk_up
	step_end

SlateportCity_Movement_PlayerFaceStern:
	delay_16
	delay_16
	delay_16
	delay_16
	delay_16
	delay_16
	delay_16
	walk_in_place_faster_down
	step_end

SlateportCity_EventScript_Ty::
	msgbox SlateportCity_Text_BigSmileForCamera, MSGBOX_SIGN
	end

SlateportCity_EventScript_Gabby::
	msgbox SlateportCity_Text_MostInvaluableExperience, MSGBOX_SIGN
	end

SlateportCity_EventScript_Man3::
	msgbox SlateportCity_Text_WonderIfLighthouseStartlesPokemon, MSGBOX_NPC
	end

SlateportCity_EventScript_BerryPowderClerk::
	lock
	faceplayer
	goto_if_set FLAG_RECEIVED_POWDER_JAR, SlateportCity_EventScript_ReceivedPowderJar
	msgbox SlateportCity_Text_ExplainBerries, MSGBOX_DEFAULT
	giveitem ITEM_POWDER_JAR
	setflag FLAG_RECEIVED_POWDER_JAR
	msgbox SlateportCity_Text_ExplainBerryPowder, MSGBOX_DEFAULT
	release
	end

SlateportCity_EventScript_ReceivedPowderJar::
	setvar VAR_0x8004, 1
	specialvar VAR_RESULT, HasEnoughBerryPowder
	goto_if_eq VAR_RESULT, FALSE, SlateportCity_EventScript_ExplainBerryPowder
	msgbox SlateportCity_Text_BroughtMeSomeBerryPowder, MSGBOX_DEFAULT
	special DisplayBerryPowderVendorMenu
	goto SlateportCity_EventScript_ChooseBerryPowderItem
	end

SlateportCity_EventScript_ExplainBerryPowder::
	msgbox SlateportCity_Text_ExplainBerryPowder, MSGBOX_DEFAULT
	release
	end

SlateportCity_EventScript_ChooseBerryPowderItem::
	message SlateportCity_Text_ExchangeWhatWithIt
	waitmessage
	setvar VAR_0x8004, SCROLL_MULTI_BERRY_POWDER_VENDOR
	special ShowScrollableMultichoice
	waitstate
	switch VAR_RESULT
	case 0, SlateportCity_EventScript_EnergyPowder
	case 1, SlateportCity_EventScript_EnergyRoot
	case 2, SlateportCity_EventScript_HealPowder
	case 3, SlateportCity_EventScript_RevivalHerb
	case 4, SlateportCity_EventScript_Protein
	case 5, SlateportCity_EventScript_Iron
	case 6, SlateportCity_EventScript_Carbos
	case 7, SlateportCity_EventScript_Calcium
	case 8, SlateportCity_EventScript_Zinc
	case 9, SlateportCity_EventScript_HPUp
	case 10, SlateportCity_EventScript_PPUp
	case 11, SlateportCity_EventScript_CancelPowderItemSelect
	case MULTI_B_PRESSED, SlateportCity_EventScript_CancelPowderItemSelect
	end

SlateportCity_EventScript_EnergyPowder::
	bufferitemname STR_VAR_1, ITEM_ENERGY_POWDER
	setvar VAR_0x8008, ITEM_ENERGY_POWDER
	setvar VAR_0x8009, 50
	goto SlateportCity_EventScript_TryBuyBerryPowderItem
	end

SlateportCity_EventScript_EnergyRoot::
	bufferitemname STR_VAR_1, ITEM_ENERGY_ROOT
	setvar VAR_0x8008, ITEM_ENERGY_ROOT
	setvar VAR_0x8009, 80
	goto SlateportCity_EventScript_TryBuyBerryPowderItem
	end

SlateportCity_EventScript_HealPowder::
	bufferitemname STR_VAR_1, ITEM_HEAL_POWDER
	setvar VAR_0x8008, ITEM_HEAL_POWDER
	setvar VAR_0x8009, 50
	goto SlateportCity_EventScript_TryBuyBerryPowderItem
	end

SlateportCity_EventScript_RevivalHerb::
	bufferitemname STR_VAR_1, ITEM_REVIVAL_HERB
	setvar VAR_0x8008, ITEM_REVIVAL_HERB
	setvar VAR_0x8009, 300
	goto SlateportCity_EventScript_TryBuyBerryPowderItem
	end

SlateportCity_EventScript_Protein::
	bufferitemname STR_VAR_1, ITEM_PROTEIN
	setvar VAR_0x8008, ITEM_PROTEIN
	setvar VAR_0x8009, 1000
	goto SlateportCity_EventScript_TryBuyBerryPowderItem
	end

SlateportCity_EventScript_Iron::
	bufferitemname STR_VAR_1, ITEM_IRON
	setvar VAR_0x8008, ITEM_IRON
	setvar VAR_0x8009, 1000
	goto SlateportCity_EventScript_TryBuyBerryPowderItem
	end

SlateportCity_EventScript_Carbos::
	bufferitemname STR_VAR_1, ITEM_CARBOS
	setvar VAR_0x8008, ITEM_CARBOS
	setvar VAR_0x8009, 1000
	goto SlateportCity_EventScript_TryBuyBerryPowderItem
	end

SlateportCity_EventScript_Calcium::
	bufferitemname STR_VAR_1, ITEM_CALCIUM
	setvar VAR_0x8008, ITEM_CALCIUM
	setvar VAR_0x8009, 1000
	goto SlateportCity_EventScript_TryBuyBerryPowderItem
	end

SlateportCity_EventScript_Zinc::
	bufferitemname STR_VAR_1, ITEM_ZINC
	setvar VAR_0x8008, ITEM_ZINC
	setvar VAR_0x8009, 1000
	goto SlateportCity_EventScript_TryBuyBerryPowderItem
	end

SlateportCity_EventScript_HPUp::
	bufferitemname STR_VAR_1, ITEM_HP_UP
	setvar VAR_0x8008, ITEM_HP_UP
	setvar VAR_0x8009, 1000
	goto SlateportCity_EventScript_TryBuyBerryPowderItem
	end

SlateportCity_EventScript_PPUp::
	bufferitemname STR_VAR_1, ITEM_PP_UP
	setvar VAR_0x8008, ITEM_PP_UP
	setvar VAR_0x8009, 3000
	goto SlateportCity_EventScript_TryBuyBerryPowderItem
	end

SlateportCity_EventScript_CancelPowderItemSelect::
	msgbox SlateportCity_Text_ComeBackToTradeBerryPowder, MSGBOX_DEFAULT
	special RemoveBerryPowderVendorMenu
	release
	end

SlateportCity_EventScript_TryBuyBerryPowderItem::
	msgbox SlateportCity_Text_ExchangeBerryPowderForItem, MSGBOX_YESNO
	goto_if_eq VAR_RESULT, NO, SlateportCity_EventScript_ChooseBerryPowderItem
	copyvar VAR_0x8004, VAR_0x8009
	specialvar VAR_RESULT, HasEnoughBerryPowder
	goto_if_eq VAR_RESULT, FALSE, SlateportCity_EventScript_NotEnoughBerryPowder
	giveitem VAR_0x8008
	goto_if_eq VAR_RESULT, FALSE, SlateportCity_EventScript_NoRoomForBerryPowderItem
	copyvar VAR_0x8004, VAR_0x8009
	special TakeBerryPowder
	special PrintPlayerBerryPowderAmount
	msgbox SlateportCity_Text_FineBerryPowderTradeSomethingElse, MSGBOX_YESNO
	goto_if_eq VAR_RESULT, YES, SlateportCity_EventScript_ChooseBerryPowderItem
	msgbox SlateportCity_Text_WhenYouGetMoreBringItToMe, MSGBOX_DEFAULT
	special RemoveBerryPowderVendorMenu
	release
	end

SlateportCity_EventScript_NoRoomForBerryPowderItem::
	msgbox gText_TheBagIsFull, MSGBOX_DEFAULT
	special RemoveBerryPowderVendorMenu
	release
	end

SlateportCity_EventScript_NotEnoughBerryPowder::
	msgbox SlateportCity_Text_DontHaveEnoughBerryPowder, MSGBOX_DEFAULT
	goto SlateportCity_EventScript_ChooseBerryPowderItem
	end

SlateportCity_EventScript_ScottBattleTentScene::
	lockall
	applymovement LOCALID_PLAYER, Common_Movement_FaceUp
	waitmovement 0
	opendoor 10, 12
	waitdooranim
	addobject LOCALID_SLATEPORT_SCOTT
	applymovement LOCALID_PLAYER, SlateportCity_Movement_PushPlayerDown
	applymovement LOCALID_SLATEPORT_SCOTT, SlateportCity_Movement_ScottExitBattleTent
	waitmovement 0
	closedoor 10, 12
	waitdooranim
	msgbox SlateportCity_Text_TakingBattleTentChallenge, MSGBOX_DEFAULT
	closemessage
	applymovement LOCALID_PLAYER, SlateportCity_Movement_PlayerWatchScottExit
	applymovement LOCALID_SLATEPORT_SCOTT, SlateportCity_Movement_ScottExitAfterBattleTent
	waitmovement 0
	removeobject LOCALID_SLATEPORT_SCOTT
	addvar VAR_SCOTT_STATE, 1
	setvar VAR_SLATEPORT_OUTSIDE_MUSEUM_STATE, 3
	releaseall
	end

SlateportCity_Movement_PushPlayerDown:
	lock_facing_direction
	walk_down
	unlock_facing_direction
	step_end

SlateportCity_Movement_PlayerWatchScottExit:
	delay_16
	walk_in_place_faster_right
	step_end

SlateportCity_Movement_ScottExitBattleTent:
	delay_8
	walk_down
	step_end

SlateportCity_Movement_ScottExitAfterBattleTent:
	walk_right
	walk_right
	walk_right
	walk_right
	walk_right
	walk_right
	walk_right
	walk_right
	step_end

SlateportCity_EventScript_BerryCrushRankingsSign::
	lockall
	special ShowBerryCrushRankings
	waitstate
	releaseall
	end

SlateportCity_Text_EnergyGuruSellWhatYouNeed:
    .string "我是努力家！\n我会为你寻找需要的东西！$"

SlateportCity_Text_OhYourPokemon:
    .string "哦？\n你的{STR_VAR_1}……$"

SlateportCity_Text_PleaseGiveItThisEffortRibbon:
    .string "很努力嘛！\p这个努力奖章就\n给它作奖品吧。$"

SlateportCity_Text_ReceivedEffortRibbon:
    .string "{PLAYER}得到努力奖章。$"

SlateportCity_Text_PutEffortRibbonOnMon:
    .string "{PLAYER}给{STR_VAR_1}\n戴上努力奖章。$"

SlateportCity_Text_GoForItLittleHarder:
    .string "你要更努力些才行。\p我会给你的宝可梦\n好东西的。$"

SlateportCity_Text_EffortRibbonLooksGoodOnIt:
    .string "啊！你的{STR_VAR_1}，\n戴着努力奖章很合适嘛！$"

SlateportCity_Text_WonderIfLighthouseStartlesPokemon:
    .string "灯塔的光能照到\n数百里外的地方。\p不知道这样会不会\n吓到海里的宝可梦。$"

SlateportCity_Text_SeaweedFullOfLife:
    .string "嗨，看这里！\p这周围的海草\n都那么新鲜灵动。\p呀，它看上去好像\n会跳出来攻击我们！$"

SlateportCity_Text_HowTownIsBornAndGrows:
    .string "有洁净水源的地方\n就会长出富足的果园。\p然后人们聚集在这里，\n就出现了集市。\p一个镇子就是这样诞生和发展下去的。$"

SlateportCity_Text_SlateportWonderfulPlace:
    .string "在可以闻到海风的\n地方购物……\p凯那市简直就是天堂！$"

SlateportCity_Text_BuyBricksSoDecorWontGetDirty:
    .string "把玩偶和坐垫直接放在地上的话，\n会把它们弄脏的，\p所以我准备买几块砖块\n来放玩偶和坐垫，\l这样它们就不会脏了。$"

SlateportCity_Text_GoingToCompeteInBattleTent:
    .string "啊啊啊！我也要参加\n对战帐篷！\p但在那之前，我得先去\n捕捉几只宝可梦！$"

SlateportCity_Text_BushedHikingFromMauville:
    .string "呼……累死了……\p我是从紫堇市徒步走来的。\n但是，看呐，这城市简直太大了。\p早知道我就\n骑车过来了。$"

SlateportCity_Text_EveryoneCallsHimCaptStern:
    .string "是楠木设立了博物馆，\n他同时也是\l海底勘探队的队长，\p大家都叫他楠木馆长。$"

SlateportCity_Text_WhatsLongLineOverThere:
    .string "那边怎么了？\n排了那么长的队……$"

SlateportCity_Text_VisitedMuseumOften:
    .string "我小的时候 \n经常去博物馆。\p参观展览的时候，\n总会陶醉于大海的神秘。$"

SlateportCity_Text_QuitPushing:
    .string "喂，你！别挤！\n你得排队，知道吗？$"

SlateportCity_Text_AquaHasPolicy:
    .string "海洋队在办事的时候\n有专业的集合和撤退手段。$"

SlateportCity_Text_BossIsBrilliant:
    .string "我们老大很聪明。\p但我还没明白\n他为什么要占领博物馆。$"

SlateportCity_Text_WhatsNewSchemeIWonder:
    .string "不知道下面的计划是什么？\p老大发起火来太可怕了，\n我得小心别把事情搞砸……$"

SlateportCity_Text_ShouldTakeItAll:
    .string "如果博物馆里有我们想要的东西，\n我们就会把那些全部抢走！$"

SlateportCity_Text_DontButtIn:
    .string "喂，那边的！\n别插队！$"

SlateportCity_Text_RemindsMeOfLongLineForGames:
    .string "这么长的队，\n嗯，\p让我想起了以前\n排队买游戏大作的时候……$"

SlateportCity_Text_WhyAreWeLiningUp:
    .string "我们干嘛非得排队买票？\n直接闯进去不就得了！$"

SlateportCity_Text_WhatDoYouWant:
    .string "什么？\n你想干什么？$"

SlateportCity_Text_IllReadSignForYou:
    .string "想看看这块标牌？\n我帮你读吧！$"

SlateportCity_Text_SaysSomethingLikeSeaIsEndless:
    .string "我看看……\p呃……上面写的大概是\n“大海中的生命是无穷的”。\p嗯，\n我肯定上面就是这么写的。$"

SlateportCity_Text_ShouldveBroughtMyGameBoy:
    .string "唔嗯……\p我真该把我的GBA带来的，那样就不用\n在这儿等得这么无聊了……\p唔嗯……$"

SlateportCity_Text_HotSpringsAfterOperation:
    .string "“这次工作完毕之后\n我就带你们去泡温泉！”\p老大这么说的。\n我都等不及了！$"

SlateportCity_Text_SeaIsSoWet:
    .string "大海这么广阔……\p会是宝可梦的泪水\n聚成的吗？$"

SlateportCity_Text_SinkOldBoats:
    .string "你知道人们怎么处理\n无法再出海的旧船吗？\p他们把船沉到海里面，\n那些旧船成了宝可梦的家。$"

SlateportCity_Text_BuyTooMuch:
    .string "每次我来这里都控制不住自己，\n买一大堆东西回去。$"

SlateportCity_Text_GetNameRaterToHelpYou:
    .string "如果想要为你的宝可梦\n更改昵称的话，\l就去找姓名鉴定师帮忙吧。$"

SlateportCity_Text_CantChangeTradeMonName:
    .string "你不能更改\n交换得来的宝可梦的名字，\p因为那名字中\n包含着原先的训练家对它的情感。$"

SlateportCity_Text_BattleTentBuiltRecently:
    .string "最近凯那市\n出现了一个对战帐篷。\p虽然道馆也很有趣，\n但对战帐篷更棒。\p在对战帐篷中\n能见到很厉害的宝可梦！$"

SlateportCity_Text_CaptSternBeingInterviewed:
    .string "我本来希望记者们会去采访个明星，\n这样我就能去要签名了。\p但他们采访的是谁？\n那不是楠木馆长吗？$"

SlateportCity_Text_InterviewerSoCool:
    .string "那个女记者真棒，\n我长大后也要做个国际记者！$"

SlateportCity_Text_SternSaysDiscoveredSomething:
    .string "楠木馆长说\n他们在海底找到了什么东西。\p那到底是什么？\n会是什么东西呢？$"

SlateportCity_Text_CaptainComeBackWithBigFish:
    .string "发生什么了？\p馆长带着从海底找到的\n大鱼回来了？$"

SlateportCity_Text_AmIOnTV:
    .string "喂！你看了吗？\n我在电视上亮相了吗？$"

SlateportCity_Text_CaptainsACelebrity:
    .string "电视采访！哇！\n馆长是名人了！$"

SlateportCity_Text_BigSmileForCamera:
    .string "达伊：好，楠木馆长，\n对镜头笑一下！$"

SlateportCity_Text_MostInvaluableExperience:
    .string "玛莉：我们知道您在此次勘探中\n获得了非常宝贵的经验……$"

SlateportCity_Text_SternMoveAheadWithExploration:
    .string "楠木馆长：是的，\n我们打算继续推进勘探计划。$"

SlateportCity_Text_GabbyWonderfulThanksForInterview:
    .string "玛莉：加油吧，楠木馆长！\n感谢您在百忙中抽出时间来\l接受我们的采访，\p下次有什么新发现的话，\n希望还能允许我们采访您！$"

SlateportCity_Text_SternWhewFirstInterview:
    .string "楠木馆长：呼……\p这是我第一次上电视。\n真是太紧张了。$"

SlateportCity_Text_OhPlayerWeMadeDiscovery:
    .string "噢！{PLAYER}{KUN}！\n你看起来不错！\p在我们上次勘探中\n有个大发现，\p在128号水路上\n有个海底洞窟。\p我们认为那里很可能是一种\n据说灭绝已久的宝可梦的栖息地。$"

SlateportCity_Text_AquaWillAssumeControlOfSubmarine:
    .string "哼哼哼……\n想必是楠木馆长吧？\p你的这艘潜水艇\n我们海洋队征用了！\p抗议无效！\n给我们好好老实配合！\p哼哼哼……\n你就好好见识一下我们\l海洋队的宏图大业吧！$"

SlateportCity_Text_SternWhatWasAllThat:
    .string "楠木馆长：怎么回事？\p听起来好像是\n有人在用扩音器说话……\p声音是从哪儿来的？$"

SlateportCity_Text_FromHarborTryingToTakeSub:
    .string "是船舶那儿！\p潜水艇！\n他们想抢潜艇！$"

SlateportCity_Text_PleaseComeWithMe:
    .string "{PLAYER}{KUN}！\n快，跟我来！$"

SlateportCity_Text_BattleTentSign:
    .string "对战帐篷凯那市分址\n“寻找！究极宝可梦！”$"

SlateportCity_Text_SternsShipyardWantedSign:
    .string "楠木造船厂\p“招募：在任何水流中\n都能驾船的水手。”$"

SlateportCity_Text_SternsShipyardNearsCompletion:
    .string "楠木造船厂\p“由凯那市到水静市的\n破浪号渡轮\l将在近期完工。”$"

SlateportCity_Text_SternsShipyardFerryComplete:
    .string "楠木造船厂\p“凯那市—水静市的\n破浪号渡轮的下水仪式\l将在港口举行。”$"

SlateportCity_Text_PokemonFanClubSign:
    .string "宝可梦发烧友俱乐部\n“聚集着所有喜爱宝可梦的人！”$"

SlateportCity_Text_OceanicMuseumSign:
    .string "“无垠的大海哺育了\n世间一切的生命。”\p海洋科学博物馆$"

SlateportCity_Text_CitySign:
    .string "这里是凯那市。\n“人类与宝可梦交流的港泊。”$"

SlateportCity_Text_MarketSign:
    .string "凯那市市场\n“我们有其他地方买不到的商品！”$"

SlateportCity_Text_HarborFerryUnderConstruction:
    .string "凯那市港口\p“破浪号渡轮\n正在船厂加工建造，\p预计近期\n即可通航。”$"

SlateportCity_Text_HarborSign:
    .string "凯那市港口\p“愿破浪号渡轮\n为您带来最快乐的旅行体验。”$"

SlateportCity_Text_NameRatersHouseSign:
    .string "姓名鉴定师\n“鉴定宝可梦名字的好坏。”$"

SlateportCity_Text_ExplainBerries:
    .string "你知道吗？\n当野生宝可梦受伤时，\p它会寻找树果吃，为自己疗伤。\p有人受到启发，\n从而想到用树果制药。\p知道吗？\p要用树果制药，\n就得先把树果磨成粉末。\p你知道吗？\p你好像对树果\n很感兴趣！\p我有好东西\n要送给你。$"

SlateportCity_Text_ExplainBerryPowder:
    .string "最近我在宝可梦中心里\n安装了研磨树果的设备，\p树果混合器就放在\n楼上的角落里。\p你知道吗？\p你能帮我用那机器\n制做些树果粉末吗？\p如果你能给我带来很多的树果粉末，\n我就能做出各种各样的药来。$"

SlateportCity_Text_BroughtMeSomeBerryPowder:
    .string "你给我带来\n树果粉末了吗？$"

SlateportCity_Text_ExchangeWhatWithIt:
    .string "你想用它\n换什么？$"

SlateportCity_Text_ExchangeBerryPowderForItem:
    .string "那么，你是想用树果粉末\n换{STR_VAR_1}是吗？$"

SlateportCity_Text_DontHaveEnoughBerryPowder:
    .string "真可惜，\n你没有足够的树果粉末。$"

SlateportCity_Text_FineBerryPowderTradeSomethingElse:
    .string "这些树果粉末不错，\n用它们能做出很棒的药。\p你还想用你的树果粉末\n换点别的吗？$"

SlateportCity_Text_WhenYouGetMoreBringItToMe:
    .string "好吧！你有了更多\n树果粉末的话，就带来给我吧！$"

SlateportCity_Text_ComeBackToTradeBerryPowder:
    .string "想用树果粉末交换\n药的话随时可以再来，\p我会一直在这里收购。\p知道吗？$"

SlateportCity_Text_YouDroveTeamAquaAway:
    .string "亚希达：嗯？\n我想我以前见过你。\p我有没有向你做过自我介绍？\n我叫亚希达，\p刚才看到海洋队\n好像很慌张地逃跑了，\p我想——是你赶走他们的吧？$"

SlateportCity_Text_MaybeThisTrainer:
    .string "亚希达：唔……\n也许，说不定，这个训练家……$"

SlateportCity_Text_LetsRegisterEachOther:
    .string "亚希达：好！我觉得我们\n能成为好朋友。\p我们互相在宝可导航里\n登记信息吧。\p…… …… ……$"

SlateportCity_Text_RegisteredScott:
    .string "把亚希达\n登记到宝可导航里了。$"

SlateportCity_Text_KeepEyeOnTrainersBeSeeingYou:
    .string "亚希达：虽然我想跟你同行，\n但我还得去考察其他\l训练家的才能。\p我会去其他城市\n再稍微逛逛的。\p那么，回头见，{PLAYER}{KUN}！$"

SlateportCity_Text_TakingBattleTentChallenge:
    .string "亚希达：哦！\n这不是{PLAYER}{KUN}吗！\p{PLAYER}{KUN}，我猜——你\n要去挑战对战帐篷吧？\p好主意！\n很棒的主意！\p对战帐篷就是需要\n强大的训练家！\p拿出全力去取胜吧！$"
